
Full Pipeline
Zbrush, Togogun, UVLayout, Mudbox, Photoshop

Unreal 3 Character
Simple cartoon character rigged & animated for UDK


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Firearms: Source Assets

Firearms: Source
Working on future Steam release

ZBrush Sculpt
Team Player
Work experience on team projects like game mods, such as Firearms: Source. Able to give and receive constructive criticism.
Education
3.5 GPA Cum Laude. Bachelor of Fine Arts from Art Institute of Atlanta, majoring in Game Art & Design.
Tools
Maya, Photoshop, Mudbox, ZBrush, Topogun, UV Layout, xNormal, nDo, Unreal 3/UDK, Source Engine.
Skills
High & low poly modeling, Texturing, Rigging, Animation, Level-of-Detail, Retopology, Level Design, UDK Material Editor.









